Updates, corrections and additions for "CG 101: A Computer Graphics Industry Reference"
Frequently Asked Questions
begining on page 440
Authors Side Note. (How I got into the biz)
Frequently Asked Questions
- What are the difference between the old way of making effects (with models) and computer-generated visual effects?
- When do you use the computer and when is it better to use models?
- What are the advantages and disadvantages of both CG and traditional techniques?
- What kind of cost difference are associated with CG and models?
- What does CG still need to improve on?
- What kind of training do you need to be a digital artist?
- Does it matter what kind of software or hardware I use?
- How do you get to be a Technical Director?
- Where does the overlap occour between programming and art?
- Why so much emphasis on programming and scripting anyway?
Guidelines for preparing a demo reel and getting a job.
Tman's words of wisdom.
Please submit your own!
Just email me: Terrence "Tman" Masson, at tman@visualfx.com.